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Computer Programming Games and Gender Oriented Cultural Forms

Posted on:2016-06-18Degree:Ph.DType:Dissertation
University:Northwestern UniversityCandidate:AlSulaiman, Sarah AbdulmalikFull Text:PDF
GTID:1475390017481361Subject:Computer Science
Abstract/Summary:PDF Full Text Request
I present the design and evaluation of two games designed to help elementary and middle school students learn computer programming concepts. The first game was designed to be "gender neutral", aligning with might be described as a consensus opinion on best practices for computational learning environments. The second game, based on the cultural form of dress up dolls was deliberately designed to appeal to females. I recruited 70 participants in an international two-phase study to investigate the relationship between games, gender, attitudes towards computer programming, and learning. My findings suggest that while the two games were equally effective in terms of learning outcomes, I saw differences in motivation between players of the two games. Specifically, participants who reported a preference for female- oriented games were more motivated to learn about computer programming when they played a game that they perceived as designed for females. In addition, I describe how the two games seemed to encourage different types of social activity between players in a classroom setting. Based on these results, I reflect on the strategy of exclusively designing games and activities as "gender neutral", and suggest that employing cultural forms, including gendered ones, may help create a more productive experience for learners.
Keywords/Search Tags:Computer programming, Games, Gender, Cultural, Designed
PDF Full Text Request
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