| It is a complicated system project how to design and explore computer games.Recently,although the design of civil games develop quickly,the researches of relative theory are very scarce.It stays only the utilize of software and the fundamental understanding of art,deficient of system and widespread.Computer game design, art level of exploration, not just the visual style of the game, story, sound and other elements to explore, but also to study the content and the core game design. In contrast, visual arts, particularly the film, after a long-term development, has formed a number for the public recognized the outstanding elements of artistic expression and performance measures, such as plot, shot, montage, etc. The same for the audio-visual culture and art, reasonably clever use of relatively sophisticated film and television were some excellent works of art elements to design new computer games developed in the arts, for architecture and reflects the artistic games, rich content and deepening of the game as a whole improving the quality, all have an important help。By analyzing the film and television drama, shot, montage and other artistic elements to proceed through how to use film to weave these artistic computer game plot, game photography and montage design, perfect sound and other aspects of the game system, in-depth research and induction, raised through inheritance and development of means of artistic expression to design video games ideas.Text in computer games design is one of the most important plot design and audiovisual language design as the core, with some success on the market of the film adaptation of the game and a few in the game development project, to open the game art design, and then explore experimental film artistic elements "transplantation" computer game. |