| Stephenson introduced "play" into the field of communication,and developed it into the play theory of communication.Starting from the perspective of psychology,he put the research focus on "intrapersonal communication",and differentiated the concept between "social control" and "convergent selectivity","communication as work" and " communication as play","communicate happiness" and "communicate pain".He argued that when it comes to different tastes of society,the convergent selectivity of the audience is more obvious,and he praise highly of the "communication as play",which is free and enjoyable.The era of the Internet is an era of generalization of entertainment.Film and television works with its full sense of the enjoyment become an important part of people’s daily life bringing people joviality and relaxation in the process of aesthetic entertainment.The development of the we-media and the empowerment of communication technology make the audience’s secondary created works such as videos,pictures,novels and so on get widely communicated."fans" are people who have the same aspirations and common hobbies.Fan works are the secondary created works which are based on comics,animations,games,novels,movies and other works and even the people,the story in reality.Fan work is a new type of entertainment that is popular among young people.The motive of it is "love" and "interest",and the method of creation is deconstruction and reconstruction of the original works.This thesis is to study the fan works based on film and television.Film and television culture is the representative of popular culture.The creation of film and television fan works can not only make the audience get cultural identity,but also have a far-reaching influence on film and television industry.The first part introduces the concept and characteristics of film and television fan works.The second part analyzes the main people in this play,including two aspects.One aspect is the transformation from the audience to the communicator,because the Internet age gives the possibility of this role transformation;the other is transformation from the acceptor to the hunter,because a high degree of self-involvement provides theinevitability of secondary creation.The third part analyzes the contents of the play,that is,what they are happy about and why they are happy.The fourth part analyzes the place of the play,which is the media environment.I will get conclusion from the research on Bilibili website,Weibo and Tieba.The fifth part analyzes the impact of the play,that is,how the film and television fan works influnce the film and television,the audience and the popular culture. |