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Research On Fitness Product Design With Social Game Attributes

Posted on:2020-04-30Degree:MasterType:Thesis
Country:ChinaCandidate:W M TengFull Text:PDF
GTID:2381330605978897Subject:Engineering
Abstract/Summary:PDF Full Text Request
The paper focuses on the hot topic of sports and fitness based on the theory of social gamification attribute.It will analyze from these three aspects,that is,the attributes and characteristics of gamification,the design trend of fitness products and the situation of gamification products.Through the preparations such as literature referenced record,the survey and analysis of multiple demands of the users,the case analysis of the fitness products and the gamification products and the feature extraction of gamification,the foundation for the design research is set up,the positioning and the design concept of the fitness products with social game attributes are proposed,and the influence of the social gamification attributes to the design of the fitness products are discussed.This paper aims to explore the innovative method from the research of the social game attributes among the users in the design of the fitness products,the final purpose of the fitness products is to improve the physical quality of the target users,therefore,the research must be conducted as the core of the users in the design research.It puts forward to add social and game attributes to improve the relationship between the user and the product in the design of the fitness products,and states the case analysis of the products with the gamification attributes.It will be mainly researched and refined from these three aspects,that is,from the design trend of the fitness products,the mode of the gamification and the form of the fitness interaction in the product design.Thus,it will open up a new direction of the fitness product design in the aspect of social gamification design.First of all,the design trend and the case analysis of the fitness products are analyzed,some directions and the forms used for the design of the post products are extracted.Then the characteristics of the gamification,the theories and the forms adopted in the products are researched,afterwards,the methods and the application forms of the gamification design are extracted and summarized.Finally,through the survey for the actual users and the user interviews to the personnel in the gymnasium and the relevant personnel engaged in the fitness industry,what the users really want are analyzed and summarized,the demands of the users will implemented in the design practices.Eventually,the appearance of the fitness product is designed in accordance with the design structure,the mode of the gamification will be implemented in the interactive interface design concretely,the interactive mode and form of the product gamification design is planned,in the end,summing up the above theories and surveys of the research,the human and machine relationship is fully considered to clarify the feasibility of the fitness product design on the basis of the social game attributes,and the corresponding tests and optimizations are performed to the product,the theory shall be combined with practice.
Keywords/Search Tags:Fitness products, Gamification, User needs, Design practice
PDF Full Text Request
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