| With the advent of the era of national fitness,people’s enthusiasm for sports is more and more high,and advocating health,advocating fitness become an important part of people’s life.Along with the development of high speed information technology such as 3G,4G,and the wide application of smart handheld terminal,people’s fitness mode is changed,and mobile sports and fitness become a new style of sports fitness.Therefore,the sports fitness class of mobile applications will become the most dynamic and the most promising areas,which has been widely concerned by the market.On the other hand,the overall feeling of mobile products in the use of the process is particularly concerned about the user,so the user experience has become the focus of design and attention.However,the user experience is a subjective feeling of users,the relevant research is mainly focused on the application of the design phase,but also very few studies is focus on how to objectively evaluate and quantify user experience,especially in the field of mobile sports fitness.This paper mainly aims at the present situation,and explores the quantitative research of the user experience of fitness class mobile application,which has certain research value and challenge.Based on the theory of user experience and user experience quantification,this paper takes the mobile fitness as the breakthrough point,considering the people’s attention to health and the needs of fitness.Through qualitative and quantitative analysis,the influence factors of the user experience of the fitness class mobile applications are obtained.The main components are extracted by factor analysis method.Finally,the hierarchical structure model of the influence factors of the fitness class mobile application is obtained.There are 4 main factors,including the function,the operation,the appearance of the performance,the emotional experience.Each main factor also includes a number of factors,including a total of 19.Next,through the analytic hierarchy process to determine the weight of each influence factor of the fitness class mobile application in the hierarchical structure model,finally established the fitness class mobile application user experience quantification model.Finally,through the analysis of the fitness class mobile application user experience quantification model,the reference suggestions and strategies for the fitness class mobile application design and the practical application of fitness class user experience are summarized.Then the user experience quantitative model is applied to the actual case as evidence,the actual case of quantitative assessment,and according to the quantitative assessment results for the improvement and optimization,for the fitness class mobile application experience evaluation and design improvement to provide a certain reference and reference. |