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Resource Allocation Characteristics Of Space Attention For Game Player

Posted on:2020-05-19Degree:MasterType:Thesis
Country:ChinaCandidate:X J ChenFull Text:PDF
GTID:2405330575976725Subject:Applied Psychology
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There are many models and theoretical explanations for spatial attention resource allocation.There are two sub-studies in this study.By combining the clue paradigm and the change perception paradigm,we compare the clue presentation method,the reaction process and the attention focus.The space of game players and non-game players pays attention to resource allocation.Research 1: Exploring the resource allocation of game players and non-game players in the single attention focus.In the study a,the clues are simultaneously presented with the probe stimulus,including 14 game players and 16 non-players.Using 2󫢮 mixed experiment design,the crowd(game player,non-game player)is the inter-group variable,the reaction process(perception,positioning,recognition)and positional relationship(position 1 to position 6)are intra-group variables,The correct rate is the dependent variable for repeated measures analysis of variance.RESULTS: The interaction between population,response process,and location was significant.In the most accurate detection response of game players and non-gaming players,the correct rate gradually decreases from position 1 to position 6;in the lowest correct position response,positions 3,4,and 5 are lower than positions 1,2,and 6 The correct rate of positions 4 and 5 in the recognition reaction is lower than the remaining position.The lowest positional response of the game player is higher in position 1,position 2,and position 6 than the non-game player's highest rate of awareness.In Study B,the clues are presented prior to the probe stimulus,including 14 game players and 15 nonplayers.Results: 1)The interaction between the reaction process and the positional relationship was significant.The correct rate of the three reaction processes gradually decreased from position 1 to position 6,but the magnitude of the decrease in the correct rate at different stages was different,and the detection rate with the highest correct rate was reduced.The minimum and correct rate of positioning reaction is the most reduced;the perceived response is not significantly different from the recognition reaction position 4 to position 6 but lower than position 1 to position 3,and the positioning reaction position 4 and position 5 are lower than the remaining position.2)The interaction between the positional relationship and the type of the crowd is significant.The difference between the score of the game player and the score of the non-player task from position 1 to position 6 is gradually increased;the correct rate of the position of the game player is significantly lower than the remaining position,and the position of the non-game player is 4 And the position 5 correct rate is significantly lower than the remaining position.3)The reaction process and the crowd interaction are significant,and the difference between the game player and the non-game player is the smallest in the positioning reaction with the lowest correct rate.The results of the study found that when the clues and the probe stimuli are presented simultaneously,the perceived response scores of the game player and the non-gaming player support the gradient model,and the positioning reaction and the recognition reaction support the surrounding suppression model;when the cues are presented before the probe stimuli,the game player Both the non-game player perception response and the recognition response scores support the gradient model,and the positioning response supports the surrounding suppression model,but the game player's suppression area is smaller than the non-game player.Study 2: Exploring the spatial attention resource distribution of game players and non-game players under the double attention focus.In the second study,two clues and detection stimuli were presented simultaneously.A total of 23 participants were included in the study.The 2󫢱 mixed experiment design was used,and the group type(game player,non-game player)was used as the inter-group variable,and the reaction process(Perception,localization,recognition)and positional relationship(position 1 to position 9)are intra-group variables,and repeated measures analysis of variance is performed with the correct rate as the dependent variable.Results: 1)Positional relationship and crowd interaction are significant.Gamers with higher correct rate have no significant difference in accuracy at 9 positions.Non-game players with lower accuracy have the lowest accuracy at position 5.2)The main effect of the reaction process was significant,and there was no significant difference in the results of the perceived response and the localization reaction,which were significantly higher than the recognition reaction.Research 2 found that gamers and non-gamers pay attention to the difference in resource allocation.Game players are aware of the reaction and recognition response.The resources are evenly distributed over the nine positions of the two attention points,supporting the zoom mirror model,non-game players.In the awareness reaction and the recognition response,the attention resource is the least resource at the center of the two attention points,and the gradient model is supported.Conclusion: There is a difference in the space allocation between game players and non-gamers.The way of clue presentation,attention process and attention focus will affect the attention resource allocation.The game players score better than nongame players in the three attention processes.Shows the attentional advantage of crossing the attention process.
Keywords/Search Tags:Attention resources, Attention focus, Attention process, Game player
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