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Research On Fan Culture Reproduction And Identification Of Online Game Tieba

Posted on:2020-01-15Degree:MasterType:Thesis
Country:ChinaCandidate:R ZhangFull Text:PDF
GTID:2437330578477064Subject:Journalism and communication
Abstract/Summary:PDF Full Text Request
Online games are the most important category of electronic games and one of the most important media cultural phenomena in today's world.In the same online game,based on the established rules of the game,players with different identities and backgrounds have a social connection.This connection extends to the virtual community,where players continue to participate in the production and consumption of the game culture,and constantly strengthen the connection with the game and other players,and ultimately transform their identity into fans of the game.As the production and consumer group of the culture,game fans have both the universality of popular fans and the speciality of interesting groups.In this paper,League of Legends Post Bar is selected to conduct an in-depth study of the text production form and content of game fans as well as the identity of game fans through online observation and text analysis.The innovation and value of the research lies in that it is the first time to describe and summarize the unique ecological picture and cultural appearance of league of legends fans in a complete and systematic way,and adds new research objects and contents for the study of league of legends,fan culture and virtual community.The first part of this paper discusses the basic situation of league of legends,such as the game mechanism and competitive events,discusses the reasons for the emergence of fan groups,and conducts an overall sampling and analysis of the league of legends bar in the virtual community,believing that the virtual fan community provides fans with space for text production and value realization.The second part explains the specific way and content of fans' text production,analyzes the text,pictures and audio and video one by one,thinks that fans show themselves through regenerative text,and also discusses the special production content in tieba--spectacle of the race.The third part discusses the identity of fans in the virtual community,and the identity of the community between the study-game black powder;The fourth part elaborates the problems of fans' culture in tieba and reflects that fans should strive to eliminate the negative effects of vulgarization,virtualization and materialization.Through research,we can know that in league of legends,an "imaginary community"formed based on the magic ring mechanism of the game,fans not only expand the text content of the game through text,pictures,audio and video,but also strengthen the public connection and visual consumption.Moreover,self-identity was realized through fantasy and interaction,the concept of "Who am I" was established,and the group identity was realized through the interactive ritual chain,and the cognition of"who we are" was established.
Keywords/Search Tags:League of Legends Fans, Text Production, Identity
PDF Full Text Request
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