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Pour une esthetique du cinema transludique figures du jeu video et de l'animation dans le cinema d'effets visuels du tournant du XXIe siecle

Posted on:2011-09-03Degree:Ph.DType:Thesis
University:Universite de Montreal (Canada)Candidate:Picard, MartinFull Text:PDF
GTID:2445390002453458Subject:Literature
Abstract/Summary:
This thesis proposes an analysis between cinema and video games from an interdisciplinary standpoint to demonstrate the remediation of video games' narrative structures and forms in visual effects-driven films of the early twenty-first century. More specifically, the thesis focuses on the analysis of three major figures of video games and animation films in The Matrix trilogy (Larry and Andy Wachowski, 1999- 2003), Avalon (Mamoru Oshii, 2001) and Kung Fu Hustle (Stephen Chow, 2004).;In the second section, the figures and subfigures at the heart of this thesis are developed, and then applied to an analysis of the films. The first figure to be discussed is the motif of exploration, where I analyze the significance of this figure in the video game design and science-fiction films narratives, and the meaning of navigation as a spatio-temporal experience in virtual worlds. Then, I demonstrate the use of the recurring figure of the game level in the contemporary hybrid cinema, which structures the narrative as much as the representational image. Finally, the figure of metamorphosis, an essential characteristic of animation, is being studied to highlight the importance of this figure in digital films. I also explain the transformation of the image that affects the transludic film, an image qualified as an "image-frontiere".;The first section of the thesis is a theoretical framework in which the aesthetic parameters of visual effects-driven films and video games are introduced. Some preliminary thoughts on the aesthetics of visual effects-driven films are first outlined before presenting the main transmedial relationships between cinema and video game. Then, it is the transludic cinema which is defined as the term derives from the unique synergy between cinema and video game. Since transludic cinema specifically concerns the remediation of the aesthetics of video games in contemporary cinema, the grounds of an aesthetics of video game are established.
Keywords/Search Tags:Video, Cinema, Figure, Visual effects-driven films, Thesis
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