Font Size: a A A

Gamification Design Of Cognitive Aging Intervention Training Product

Posted on:2021-08-18Degree:MasterType:Thesis
Country:ChinaCandidate:M H SunFull Text:PDF
GTID:2504306521489364Subject:Master of Engineering
Abstract/Summary:PDF Full Text Request
Cognitive aging and cognitive diseases can reduce the self-efficacy of the elderly and bring serious burden to the family and society.At present,delaying cognitive aging and preventing cognitive diseases through cognitive training has gradually become one of the important ways to realize healthy aging.The existing cognitive training approaches and products do not match the cognitive training needs of healthy elderly people with the characteristics of normal aging.This study will accurately locate the scope of users and explore the design of cognitive aging intervention training products for target users by means of gamification,so as to improve the initiative,engagement and pleasure of target users in the cognitive training process.Firstly,the application process of gamification in product design is established innovatively.Then,the core driving force of target users was investigated,the entropy weight method was used to accurately calculate the value of the core driving force of target users,and the user octagon behavior analysis framework was established.The attributes of target users were summarized through questionnaire survey,and the cognitive training preferences and needs of target users were extracted.Then,SWOT analysis and gamification analysis are carried out on existing cognitive training approaches and products,and design opportunity points are summarized.Take finger exercise as the basis of cognitive training product design,complete the functional orientation and form derivation of cognitive training products,determine the product form of "cognitive training entity products like gloves and finger gloves + auxiliary APP",screen gamification skills,and find the placement points of gamification skills in products and products.Finally,the technical implementation approaches,appearance elements and dimensions of the product are analyzed,and the design scheme is output.The gamification design is evaluated in the form of expert evaluation to verify whether the product can fully mobilize the training motivation of users,and the TOPSIS method is used to evaluate the operation mode of the product and schemes of the physical product,and the user testing method is used to evaluate and optimize the APP scheme.In this study,the gamification method is introduced into the design of cognitive aging intervention training products,focusing on the cognitive training needs of healthy elderly people with normal aging characteristics,completing the gamification design of cognitive aging intervention training products,and making up for the shortage of existing products in the market.
Keywords/Search Tags:cognitive aging intervention training, gamification, innovative design
PDF Full Text Request
Related items