| Since the Reform of the New Curriculum and Teaching,more and more attention has been paid to students’ main position in the learning process,and the demand for teachers’ education and teaching has been raised gradually.The game-based teaching,which combines the education and the entertainment,can make the students study in the game,can really combine the teaching with the entertainment.And it is suitable for the learner-centered education idea,which has been widely concerned.The trend of Education Informatization has made the interactive Whiteboard,a teaching tool,more and more popular.It has the advantages of powerful interactive function and content presentation,which have unique value in stimulating learning interest,promoting knowledge and ability,cultivating emotion,attitude and value.It can be seen that both are important to English learning,but the study of how to combine them closely is still rare i n the field of basic education.And how to make effective use of interactive whiteboards in English game teaching,front line teachers are lack of certain theory and practice guidance.Therefore,under the guidance of deep integration theory of Information Technology and Curriculum,Game Learning Theory and Immersion Theory,this study proposes a game-based English teaching model based on Interactive Whiteboard,and take the primary school English curriculum as an example to carry out the actual teaching.Firstly,this paper searches and analyzes the relevant literature of game-based teaching and Interactive Whiteboard,understands the research status quo,defines the core concepts,and determines the theoretical basis of this study;secondly,it theoretically analyzes the feasibility of applying interactive whiteboard to English game-based teaching;and then,researcher puts forward an English game-based teaching model based on interactive whiteboard.It is pro ved that the interactive whiteboard-based English game teaching model can effectively improve students’ evaluation of classroom teaching,cultivate students’ learning habits and promote knowledge acquisition. |