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Discussion On Hyperreality Expression In New Media Art Works From Simulacra Theory

Posted on:2022-12-04Degree:MasterType:Thesis
Country:ChinaCandidate:Y WuFull Text:PDF
GTID:2505306773498604Subject:Fine Arts, Calligraphy, Sculpture and Photography
Abstract/Summary:PDF Full Text Request
Based on Baudrillard’s simulacra theory and the "hyperreality" issue,this paper attempts to take the "hyperreality" issue that needs to be dealt with in the creation of new media art as the research object.From the point of view of digital technology,"hyperreality" is a production of "model" before reality,a copy without the original;From the perspective of semiotics,it is the inversion of the symbol and the real object.The medium makes the symbol replace the position of the object,making the object lose its authenticity.With the continuous development and maturity of digital technology under the development of science and technology,"hyperreality" gradually becomes a real problem from a conceptual problem.Therefore,new media art closely combined with digital technology becomes a possibility to express,reflect and respond to " hyperreality " problems.The full text is divided into five parts: First,from a philosophical perspective,combs the emergence of "hyperreality" and its concept,traces the historical development of new media art,first analyzes the basic concept of new media art and then discusses the definition of new media art in this paper.The second part discusses the media turning in new media art.The third part,based on the "hyperreality" proposed by Baudrillard,analyzes the hyperreality in new media art works in detail.The first section discusses the boundary between the real and the virtual in new media art.The second section discusses the subjectivity of the post-human era through the futuristic expression presented by new media art.The fourth part,according to the discussion and data analysis,carries on the evaluation and the reflection of the subject,and carries on the analysis to the ultra real performance in my own works.The fifth part is the summary of the thesis.The substantial existence patterns constructed by human beings for a long time are constantly digitized,and the world in which human beings live is also constantly symbolized.Ramsden,a British scholar,said as follows about learning research: "We first need to reflect,recognize and sort out what we can gain in this particular research field.How do we do this?" Therefore,the author tries to sort out and analyze the origin,main views and development trend of the hyperreality problem,in order to throw a brick to attract jade.
Keywords/Search Tags:Simulacra, Hyperreality, New media art, virtual
PDF Full Text Request
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