An Intervention Study Of Smartphone Video Games On Cognitive Dysfunction In Patients With Chronic Schizophrenia | | Posted on:2024-07-11 | Degree:Master | Type:Thesis | | Country:China | Candidate:S Y Shi | Full Text:PDF | | GTID:2544307082967169 | Subject:Mental illness and mental hygiene | | Abstract/Summary: | PDF Full Text Request | | Objective Chronic schizophrenia patients have sustained cognitive impairment and lack of effective intervention methods.This study aimed to examine the efficacy of video games in improving cognitive function in chronic patients with schizophrenia and to evaluate the biomarker of video games for cognitive function.Methods The patients in the game group were requested to play single-player video games on their smartphones for 1 h per day,five times a week for 6 weeks.Those in the control group watched television for 1 h per day,five times a week for 6 weeks.Cognitive function was assessed using the Repeatable Battery for the Assessment of Neuropsychological Status(RBANS)and Stroop Color and Word Test(SCWT).Clinical symptoms were assessed using the Positive and Negative Syndrome Scale(PANSS),Global Assessment of Functioning(GAF),General Self-Efficacy Scale(GSE),Problematic Mobile Gaming Questionnaire(PMGQ),and Patient Health Questionnaire-9(PHQ-9).Results The game group demonstrated improved RBANS total score during the trial.There were no significant group effects among all SCWT scores.The game group demonstrated greater improvement on the PANSS Negative Scale,and global function(GAF score).The PMGQ scores were lower than the cut-off score at all time points in both groups.There were no significant group differences in the PHQ-9 and GSE scores.The serum BDNF levels were significantly higher in the game group following 6 weeks of video game intervention.The BDNF serum levels of all participants were positively associated with the RBANS total scores.Conclusions This preliminary study suggested that video games can improve cognitive function in schizophrenia patients.Serum BDNF levels may be a suitable biomarker for predicting an improvement in cognitive function in schizophrenia patients. | | Keywords/Search Tags: | Cognitive dysfunction, Schizophrenia, Video games, BDNF | PDF Full Text Request | Related items |
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