| With the rapid development of emerging technologies and smart devices,screen reading has become the main way for people to obtain information,while digital interactive picture books are popular for their multi-sensory experience and interactivity.At present,"guochao"and "Guoxue culture" products are popular in the market,which greatly enhance the cultural confidence of Chinese people.However,some excellent traditional Chinese culture,such as ancient poetry,have a certain threshold of learning.How to make the public more willing to understand and love it with the help of emerging media and expression forms such as digital interactive picture books is a topic worth studying.At the same time,the research in this field in China is still in its infancy,and is mostly limited to children’s picture books and preschool education themes,lacking relevant design principles and methods and exploration of some innovative directions.Therefore,this article takes the "book of songs" as the theme,target audience aimed at teenagers group,give full consideration to draw this entertaining as well as the balance of education function,is presented based on the traditional poetry culture of digital interactive graphic design methods and principles,and carry on the "book of songs"digital interactive graphic design practice,for the development of digital interactive graphic provides a new perspective.This paper first expounds the concept of digital interactive picture books and the main interactive characteristics.Secondly,the concept of puzzle game and plot interaction is expounded,and the conclusion of the combination of puzzle game and plot interaction with digital interactive picture books is drawn.Then the user survey of picture books was carried out.The main audience group of picture books was teenagers from junior middle school to senior high school through desktop survey.The cognitive characteristics of this group were analyzed by referring to data.At the same time,a questionnaire survey was conducted among teenagers aged 12-18 to obtain the design user needs of the digital interactive picture book of The Book of Song.Then formulate the design strategy of the digital interactive picture book of The Book of Songs,elaborate the reasons for applying the design theory of "five senses",and how to apply it in the digital interactive picture book.In terms of how to embody the interactivity of picture books,this paper expounds the significance of combining puzzle solving games with plot interaction,as well as the forms of specific application in the following design practice.It provides theoretical support for the practice of digital interactive picture books.Finally,a digital interactive picture book of The Book of Songs is created with the adaptation of the three poems as the main story line to mobilize the readers’ five senses of sight,hearing,smell,touch and taste.Picture books integrate puzzle games to improve the entertainment of picture books,so that teenagers can actively participate in reading in an entertaining way.Instead of fully understanding every new word of the poem,teenagers can first infer and understand the general idea of the poem by combining the content and sound of the picture,find relevant clues of the picture,make interactive operations to promote the development of the plot,and unlock the next line of the poem,so as to lower the learning threshold and improve the interest in reading.Plot and,in the painting is a combination of interactive interaction,strengthening the connotation of the book of songs and the connection of modern life,promote youth role in reading the sense,stimulate teenagers’ subjective initiative,to achieve this entertaining and balance of education function,let teenagers in interesting reading feel the unique cultural charm of the book of song. |