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Keyword [Online game]
Result: 61 - 80 | Page: 4 of 5
61. Interpersonal Communication In Virtual Culture
62. Preparation And Preliminary Application Of MMORPG Social Experience Questionnaire
63. The Episodic Memory In Online Game Addicts
64. The Influence Study On Cooperative Experience In Regulating Online Violent Games On College Students’ Aggression
65. A Translation Report On IoStux Goats Thesis For Professional Teams And Players
66. The Research On The Relationship Between Parent-child Communication,School Sense Of Belonging,Basic Psychological Needs And Adolescent Online Game Addiction
67. The Influence Of Virtual Intimacy On The Consumption Behavior Of Game Players
68. The Relationship Between Player’s Extraversion And Social Benefits Of Online Games
69. The Effect Of Excessive Use Of Mobile Phones And Online Games On The Brain
70. Young People's Self-cognition In Online Games
71. The Impact Of Shyness On Loneliness: The Mediating Effect Of Online Shopping And Online Games
72. The Relationship Between Parental Rearing Style, Time Management Tendency And Online Game Addiction Of High School Students
73. A Follow-up Study On The Relationship Between Children's Online Game Addiction Tendency And Reactivity And Active Aggression
74. A Longitudinal Study Of Children’s Online Game Addiction And Executive Function
75. A Study On The Attentional Bias Of Online Game Addicted Teenagers To Game-related Information
76. Online Game Playing and Early Adolescents' Online Friendship and Cyber-victimization
77. Personality traits and performance in online game-based learning: Collaborative versus individual settings
78. The Research On The Communication Strategy Of Chinese Traditional Culture In Korea Based On Online Game Medium ——Taking "Moonlight Blade" As An Example
79. Ethnography Research On The "Online Game Workers"
80. Study On Network Game Communication From The Perspective Of Marx’s Communication Theory
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