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Keyword [Videogames]
Result: 1 - 5 | Page: 1 of 1
1. Religious architecture in videogames: Perspectives from curriculum theory and religious education
2. The rhetoric of oppositional gender: 'Beyond Good and Evil' as perspective by incongruity
3. Between Play and Design: The Emergence of Hybrid-Identity in Single-Player Videogames
4. Modding the Apocalypse: (Re)Making Videogames as Post-Structuralist Free Pla
5. Identifying with the 'other' through the internet: A comparison of online videogames, text and video in facilitating positive intergroup contact and reducing prejudice
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