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Keyword [E-sports]
Result: 61 - 80 | Page: 4 of 10
61. Research On The Construction Of The Electric Competition Communlty In Xi'an Univerity
62. The Research On The Education Of The College Students' Value Under The Influence Of The Electronic Sports
63. The Basic Strategies And Route Options For Hangzhou To Build A 'City Of E-sports'
64. A Study On Players' Symbol Consumption And Identity In Electronic Sports Games "Srike Of Kings "
65. Research On The Creation Of E-sports Brand In China
66. The Research On The Effect Of The Professionalization Of MOBA E-sports Competitions To Its Participant League Of Legends As An Example
67. Research On Operation Process Of Third-party E-sports Events
68. The Research On The Current Situation And Strategy Of Mobile E-sports Communication In China
69. Feasibility Study Of Introducing E-sports To Physical Education In Chongqing Universities
70. Research Of The E-sports Events Under The Vision Of Media Rituals
71. The Pricing Strategies Study Of Two-sided Markets Which Introduces Cost Structure
72. Research On The Innovation Of E-sports Industry Business Model In China
73. From Resistance To Obedience:Patriotic Emotion Construction Of E-sports Gamers
74. The Research Of Japanese School Sports Insurance System And Its Reference To Our Country
75. E Sports As Media Cultural Practices:An Analysis Of Players' Ethical Perceptions
76. Research On Sponsorship Strategy Of Sponsors Of Professional E-Sports Events In China
77. The Study On Audience Consumption Willingness And Influencing Factors Of E-sports In Live-broadcasting Platform
78. Research On The Value Of Chinese E-sports Industry Chain
79. Research On The Communication Effect Of E-sports Commentators
80. Domestic E-sports Development Status And Optimization Strategy Research
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