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Keyword [Electronic Sports]
Result: 21 - 39 | Page: 2 of 2
21. The Research On The Education Of The College Students’ Value Under The Influence Of The Electronic Sports
22. Research On The Development Of Electronic Sports Association In College
23. A Study On Players’ Symbol Consumption And Identity In Electronic Sports Games "Srike Of Kings "
24. A Study Of Prediction Model System Of Electronic Sports Based On Word Embedding And Machine Learning
25. Research On The Innovation Of E-sports Industry Business Model In China
26. An Experimental Study On The Tactics Teaching Of E-sports Pro Evolution Soccer In Liaocheng University
27. Research On The Development Path Of Electronic Sports Industry In Yunnan Universities In The "Internet +" Era
28. Research On Electronic Sports Medium Ritual
29. Study On Group Work To Improve The Problem Of Depression In Teenagers Of E-sports
30. Research On Professional Interpretation Of Professional E-sports Events In China Under The 5W Communication Mode
31. Research On The Education Of Contemporary College Students’ Outlook On Success Under The Influence Of E-sports
32. A Study On The Continuance Intention Of Electronic Sports Mobile Games ——A Case Study Of <Honor Of Kings>
33. "E-Sports" Carnival Research From The Perspective Of Carnival Theory ——Taking The S11 Season Of "League Of Legends" As An Example
34. The Effect Of 《FIFA Online 4》 E-sports Game On The Tactical Awareness Of College Football Participants
35. The Influence Of "PUBG" Situational Teaching On Pupils’ Physical Quality And Sports Interest
36. Sub Culture Communication Of E-sports Fans
37. Research On The Factors Influencing User Interaction Behavior In "League Of Legends" Electronic Sports Information On The Weibo Platform
38. The Resistance And Adoption Of Esports Culture
39. Research On The Factors Influencing The Consumption Intention Of E-sports Users Based On The Theory Of Planned Behavio
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