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Keyword [Video games]
Result: 61 - 76 | Page: 4 of 4
61. The Impact of Collaborative Scaffolding in Educational Video Games on the Collaborative Support Skills of Middle School Students
62. Students' experience with using educational video games as supplements to remedial mathematics instruction
63. Video games and history learning
64. Video Games and Virtual Reality as Classroom Literature: Thoughts, Experiences, and Learning with 8th Grade Middle School Student
65. Benefits of video games in multidisciplinary scientific research
66. Development History Of Sports Video Game
67. A Study On The Changes Of Female Roles In Video Games From The Perspective Of Communication Studies ——Taking Chinese And Foreign Role-Playing Video Games From The 1980s To The Present As An Example
68. Research On The Media Image Of Female Players In Video Games
69. Research On The Construction Of Female Body Spectacles In Video Games
70. Research On The Construction Of Nationality By Virtual Fashion In Video Games
71. Effect Of Pro-social Video Games On Pro-social Behavior Of Teenagers:the Mediation Of Empathy And Personality
72. The Effect Of Emotion Regulation Strategies On Aggressive Behavior Of College Students After Competitive Violent Games
73. The Relations Between Violent Video Games And Aggressive Behavior Of Junior Middle School Students: A Moderated Mediation Model
74. Effects Of Prosocial Video Games On Kindergartners' Aggressive Cognitions And Aggressive Behaviors
75. An Experimental Study On The Effects Of Prosocial Video Games On Prosocial Behavior Of 3-6 Years Old Children In China
76. Research On The Reconstruction Of Sports Culture In Virtual Sports Video Games
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