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Keyword [e-sports events]
Result: 1 - 18 | Page: 1 of 1
1. Research On The Dissemination Of E-sports Events In China
2. Research On Development Strategies Of Online Events Platform For E-Sports
3. Research On Operation Process Of Third-party E-sports Events
4. Research Of The E-sports Events Under The Vision Of Media Rituals
5. Research On Sponsorship Strategy Of Sponsors Of Professional E-Sports Events In China
6. Research On Brand Communication Ability Assessment And Communication Optimization Strategy Of E-Sports Events
7. Research On Business Mode Innovation Of E-sports Events In China Based On Value Chain Theory
8. The Study On The Emotional Interaction Mechanism Under The Perspective Of Interactive Ritual Of E-Sports Events
9. Research On The Effect Of Service Quality Of E-sports Events On The Behavior Intention Of On-the-spot Audiences
10. Research On Professional Interpretation Of Professional E-sports Events In China Under The 5W Communication Mode
11. Research On Consumer Participation Motivation Of E-sports Activities
12. Research On The Communication Of E-sports Events In My Country Under The New Media Environment
13. Research On The Media Image Of Female Narrators In The Video Of E-sports Events In My Country
14. Based On 5W Theory,This Paper Analyzes The Transmission Mode Of E-sports Events In China
15. Research On The Construction Of Media Rituals Of Live Broadcast Of E-sports Events
16. Research On The Propagation Practice Of E-Sports Events From The Perspective Of Field Theory
17. Marketing Strategy Of E-sports Live Events
18. A Research On Fans' Socialization Of E-sports Events From The Perspective Of Interactive Ritual Chains
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