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Keyword [e-sports events]
Result: 1 - 18 | Page: 1 of 1
1.
Research On The Dissemination Of E-sports Events In China
2.
Research On Development Strategies Of Online Events Platform For E-Sports
3.
Research On Operation Process Of Third-party E-sports Events
4.
Research Of The E-sports Events Under The Vision Of Media Rituals
5.
Research On Sponsorship Strategy Of Sponsors Of Professional E-Sports Events In China
6.
Research On Brand Communication Ability Assessment And Communication Optimization Strategy Of E-Sports Events
7.
Research On Business Mode Innovation Of E-sports Events In China Based On Value Chain Theory
8.
The Study On The Emotional Interaction Mechanism Under The Perspective Of Interactive Ritual Of E-Sports Events
9.
Research On The Effect Of Service Quality Of E-sports Events On The Behavior Intention Of On-the-spot Audiences
10.
Research On Professional Interpretation Of Professional E-sports Events In China Under The 5W Communication Mode
11.
Research On Consumer Participation Motivation Of E-sports Activities
12.
Research On The Communication Of E-sports Events In My Country Under The New Media Environment
13.
Research On The Media Image Of Female Narrators In The Video Of E-sports Events In My Country
14.
Based On 5W Theory,This Paper Analyzes The Transmission Mode Of E-sports Events In China
15.
Research On The Construction Of Media Rituals Of Live Broadcast Of E-sports Events
16.
Research On The Propagation Practice Of E-Sports Events From The Perspective Of Field Theory
17.
Marketing Strategy Of E-sports Live Events
18.
A Research On Fans' Socialization Of E-sports Events From The Perspective Of Interactive Ritual Chains
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