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Keyword [e-sports]
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1. An Empirical Research On Influencing Factors Of E-Sports Apparel Purchasing Intention
2. Research On The Business Model Of E-sports Industry In China
3. Research On The Support Of Hangzhou Residents To E-sports Industry And Its Influencing Factors
4. Supplier Selection And Evaluation Of Consumer Electronics Manufacturers
5. Research On The Development Of E-sports Culture-themed Hotels From The Perspective Of Cross-border Integration
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