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American gadgets: Cybernetics, consumer electronics, and twentieth-century US fiction

Posted on:2012-06-19Degree:Ph.DType:Dissertation
University:University of Illinois at Urbana-ChampaignCandidate:Simeone, MichaelFull Text:PDF
GTID:1455390008492058Subject:Information Technology
Abstract/Summary:
Challenging the argument that liberal humanism faces extinction in the face of ubiquitous digital technologies, my dissertation analyzes the ways in which consumer electronics reinscribe the human subject as a privileged category in the information age. Through spaces like the Matrix, Windows 7, or even the single row of play controls on a cassette deck, gadgets preserve the concept of human autonomy by yoking personal entertainment with technical knowledge, agency, citizenship, and individuality. In American postwar fiction and film, gadgets serve powerful functions that allow authors such as Thomas Pynchon, William S. Burroughs, Neal Stephenson, Pat Cadigan, and Richard Powers to explore the complexities of humankind's responses to technological and digital innovation...
Keywords/Search Tags:Gadgets
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