| Children are a special group of consumers who keep growing and changing. When designing indoor products which have close connection with their growing, we should make deep research on their growth pattern before products that veritably meet their needs of different phases are designed, so that the children can grow up in perfect health.On such a purpose and on the premise of an abundant perusal of children-psychological documents as well as investigations and researches on children's indoor products, I would define in this thesis indoor products as products that can be used for relaxation, entertainment and study. According to both the physical and the psychological growth rules of children, we can carry out the research by dividing children of 0-12 age group into three periods.As for infants of 0-1 age group, when physical needs are considered as the most important, when there's a comparatively higher requirement on sleep quality, and when psychological needs are mainly in the form of emotional ties to their mothers and the expectation on skin contacts, the product design should be focused on sleeping appliance which have direct contact with infants, and the design can be realized in the aspects of materials, colors and crafts in order to satisfy children's growth needs. For kids of 2-5 age group, a certain kind of medium is needed for them to know the world better, and toys are the right medium. We can say that it is through such a medium that children are able to form the basic knowledge of the social rules they themselves play, so toys are preferably designed in accordance with their different game phases on the premise of safety. For example, since children of 2 or 3 years old are in an transitional phase from individual playing to parallel playing, toy designing can take into consideration the cultivation of children's language ability, cognition ability as well as action ability, while since 4-5 year-old children are on another transitional phase from joint playing to cooperative playing, the design of toys should satisfy the need of group game and have conformity of the functions and be gender-specific. In addition, the design of children toys should be of a simple form and deep implied meaning. As the 6-12 year-old Children who are in the school period begin to study and communicate with others children toys should satisfy their need of developing friendship and displaying themselves. Safety, changeableness and entertainment are the embodiment of the growth property of children furniture. This paper shall reveal the growth property of children furniture by talking about adaptable structures, neutral colors and game furniture that can content children who love playing.The innovation of this paper lies in that the author envisages and does some in-depth studies of children's own growth pattern. And then the designs of children's indoor products will be studied in order to change the complexion in which good and bad designs intermingle and this complexion is caused by manufacturers'pursuit of interest and catering for parents. The thesis offers a reference for the actual product designs at a theoretic level. By consulting the theoretic outcome of this paper before exploring a product an enterprise shall avoid some repeated work and even be provided with some ideas and methods of designing. Thus some social cost shall be saved and some social value shall be even created. The expatiated theory that children are growing is also an enlightenment for other kinds of children products. |