| It,s hard for one to understand the injuring courses of the bones and joints merely by several 2D pictures,and there is a need of expressing them in vivid ways,especially when the 3D Computer Technology has been more and more developed and used. In this research,we have tried our best to develop a possible way of expressing them in forms of 3D movies.There are many ways to get models of the bones and joints.But we find it is much better to rebuild the bones and joints in a software called Maya,a leading software in building 3D models and making 3D movies for 3D games,in order to get models with proper numbers of poins and faces.Too many points and faces can be a disaster to the animator.Also,Maya provides perfect ways of making shaders and textures for bones and muscles,and perfect tools of controlling and animating your models.In this study,we have successfully built bones muscles vessels and nerves by using of the different modling tools Maya has provided us,and given the newly-built models proper shaders and textures to make them seen like the real ones.We have also made easy movies using the joint tools and deforming tools in Maya.So we found it feasible to express the injuring courses in terms of 3D movies with the help of 3D Computer Technology . |