| At present, the game is as one of new major amusement of mobile, growing up rapidly for its convenient Carrying and no restriction of time or region. Mobile game has become the quickest part of development of whole video game domain. Mobile game that takes WAP as the technology platform shows big potential market.WAP takes Client/Server mode. Client communicates with server via WAP Gateway, being similar to standard WWW communication protocol in defining mode and content transmission. On the other hand, Internet games communicate via TCP protocol.Base on analyzing WAP, HTTP and TCP protocol, an idea about proxy is put forward. Its core notion is adding our proxy between WAP client and server for protocol translation and information transmitting and making server do not need modify.Separating "logical handle of application" and "WAP communication control" is the key point of Proxy model. Proxy control WAP communication, while server handles the logic of application. The whole system runs under cooperation of the proxy.In this thesis, these aspects will be introduced, including development of WAP, realization technique and scheme of the system and proxy module. The last chapter sums up the content in the whole text and offer more expectation.Scheme and technology in this thesis are introduced from the practical point. The author is responsible for the design and develops the Proxy, and makes the key contribution from the whole architecture to the core realization in the interior of layers. The most content in this thesis is the result of the accumulated design thought and realization technique of the author in the process of developing system, and it is an excellent example for WAP application, expecting that it can be used for reference for the later readers. |