The Status Of Urban Young People's Access Electronic Games And Features And Violent Online Games On Adolescent Peer Interaction | | Posted on:2005-07-23 | Degree:Master | Type:Thesis | | Country:China | Candidate:J Zhang | Full Text:PDF | | GTID:2206360125462417 | Subject:Development and educational psychology | | Abstract/Summary: | PDF Full Text Request | | Adolescent engagement in video game playing is becoming one of the major concerns of parents and schools in urban area of china. Video games has complex effect on the development of adolescent. The current research investigated the present situation and major characteristics of urban adolescent video game playing, and the effect and its psychic mechanism of online games on peer interaction.The subjects of current research came from two common middle school of Jinan, including 1762 students. And the research tools include: video game questionnaire, peer nomination, friendship nomination, friendship quality questionnaire, social strategies questionnaire, aggression questionnaire and parents investigation schedule. Following are the results:(1) The reliability and validity of the modified version of Video Game Questionnaire were satisfactory according to the criteria of psychological measurement.(2) The video games were popular among urban adolescents, and games on line and fight games had the most players.(3) Gender differences were significant on the following variable: frequency and location of play; the number of the video games that ever played; the extent of the violence and the attraction of the ever-played video games; the amount of violence that exposed to.(4) grade difference were significant on the following variable: frequency of play; the number of the video games that ever played; the extent of the violence and the attraction of the ever-played video games; the amount of violence that exposed to.(5) Adolescent exposing to more online game violence had more friends, especially more one-way friends and inner friends. In particular, male adolescent exposing to more game violence had more inner friends.(6) Adolescent exposing to more online game violence earned higher scores on help accompany subscale of friendship quality questionnaire. And Adolescent exposing to less or no game violence earned lower scores on confirm value subscale.Male adolescent that having never played violent video games earned lower scores on help accompany subscale.(7) Destructive testing suggested that the amount of online game violence that adolescent exposed to was a most important predictor of the number of all friends and one-way friends. And the link is quite strong indeed.(8) Adolescents and their best friend were similar on the amount of online game violence and attraction that they exposed to.(9) Adolescents and their best friend were similar on physical aggression school achievement and father's income. | | Keywords/Search Tags: | adolescent, video game, online game, violence, peer | PDF Full Text Request | Related items |
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