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Practical Vr Technology And Its Application

Posted on:2002-01-15Degree:MasterType:Thesis
Country:ChinaCandidate:W SunFull Text:PDF
GTID:2208360032950616Subject:Detection Technology and Automation
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The research field of VR technology is quite extensive, and the potential technology of this field is very sophisticated. The application of VR is with great promise. At present, however, VR technology is still in its infantile time, there are many unsolved theory issues and unconquerable technology obstacles. In past twenty years, people have completed lots of researches. Generally speaking, these researches focused on following two aspects:1.Focus on improving and establishing perceiving tools and environments, such as:1)All kinds of sensors and various advanced remote sensing and remote surveying technology2)Stereoscopic Picture and Cinerama3)Scene Generator4)Sensorama and Experience Theater2.Focus on improving and establishing cognizing tools and environments, such as:1)Information obtaining, information syncretic, especially on the technology of obtaining and syncretizing Multi-model Information;2)High performance computing hardware system and software developing environments3)Distributed processing system4)Multimedia technology5)Object-oriented system design and implement technology6)Network and cooperate computing system7)Non-convergence system collaborationThe research we involved in is VR technology, which oriented practical application. The works in this field generally can be divided into two aspects: The first is developing and exploiting hardware. Such as: Observe Equipments include VR observation equipments in the computers, observation equipments used in TV, and the equipments used to observe simple pictures. The second aspect is developing software, consisting with the generating practical VR image algorithm, and technology that can be used to generating Stereoscopic Image efficiently and quickly.In this thesis, our research work mainly focus on the second aspect, that is to say:The Study on Advanced Stereoscopic Image and Animator Generating Algorithm Cased on Common Hardware.In this section, following two algorithms are given:a)From traditional parallax theory, we adopt the computer graphics methodology to create the model of virtual environment and put forth Automatic Stereoscopic Animator Generating Algorithm Based on 3DS MAX.b)From a new graphics rending technology Image-Based Rendering technology, we take the advantage of compute optical approaches and combine them with Computer Graphics. Put forth the Stereoscopic Image Generating Algorithm Based on Image Transformation2.Developing the Stereoscopic Image Generating system with Object-Oriented Programming Method.In this section, we completed the Developing of Stereoscopic Image Generating system with Object-Oriented Programming Method, Designed an inheritable DIB Class, and integrated three different Stereoscopic Image Generating Algorithms into this system. In addition, we made it possible to process image sequence, so we can generate Stereoscopic video using the system.3.Developing the Application System which can be used in different fieldsIn this section, we introduced the applications in Dynamic Simulation System, Building Roaming System, Film, TV and Amusement, and so on.At last, I will summarize the work of this thesis and discuss those potential research topics in the future.
Keywords/Search Tags:VR, (Virtual Reality), Stereoscopic Image, Multimedia, OOP, Image Transformation, Computer Graphics, Algorithm
PDF Full Text Request
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