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The Application Of Color In The Art Of The Game

Posted on:2013-04-01Degree:MasterType:Thesis
Country:ChinaCandidate:X WuFull Text:PDF
GTID:2235330374461051Subject:Industrial design engineering
Abstract/Summary:PDF Full Text Request
The game includes intellectual games and active games, which is also translatedinto play, pastime, playgame, sport, spore, squail, games, hopscotch, jeu, toy sports. Thegame now refers to video games on various platforms. The former, usually includesplaying chess, blocks, playing cards, etc., the latter, mainly refers to chasing, relayingand the game activities carried out by the ball, stick, rope and other equipment, mostlyfor group activities, besides,the latter also involves the plot and rules, which is highlycompetitive. Stand-alone video games and online games.View of this, from the development process of the game, on the basis of summingup the previous game theoretical studies,taking color in the game art as an entry pointof the game creation, my paper is to get a deeper understanding of the color art in thegame. Overall, my test is to research color form internal to external in the game, andmake a theoretical analysis and examples demonstration. The text is divided into sixparts:The first chapter is the introduction, briefly introduces the development status ofthe game, an overview of the essential elements in the game, as well as its significanceand innovative.The second chapter mainly discusses the color function in the game based onseveral major factors, use a few games as example to explorer how the major factorswork and the source of inspiration, the whole meaning and ideas about my paper is allin this chapter.Chapter III analyzes the functionality of the colors in the game, represents thevarious meanings of each color in the game, describes the effects of color in thepsychology of the gamer, and also introduced the use of color in the practices of thegame context.The fourth chapter is to take analysis of the game "Stone Age",which contains its colordesign,working techniques and story background. In addition to this. I propose somequestions to some games and think over their solutions. Then I do a presentation aboutthe future development trend of the AI game.The fifth chapter describes the design process of my own graduation project, as well asthe source of my design inspiration.Chapter VI is the conclusion of the paper, which make a general summary of thecontents of the paper.The most important thing in a paper is to analyze and solve problems, insisting that allembark from the reality and does not seek to write the paper best, but try my best tounderstand the paper better.
Keywords/Search Tags:game, color composition, use of color in color practice, situational, gamedesign
PDF Full Text Request
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