Font Size: a A A

Research On Copyright Protection Of Online Games

Posted on:2013-07-26Degree:MasterType:Thesis
Country:ChinaCandidate:X L WangFull Text:PDF
GTID:2246330395988615Subject:Intellectual property law
Abstract/Summary:PDF Full Text Request
The online gaming industry as an emerging industry increasingly subject to nationalattention, the development of the industry also led to a variety of legal issues, such as "plug","PW" and "virtual property". At present, the legal research on the online game is focused onthese issues above. The same time, these problems fully explain the nature of online games isa software, but the online game has its own characteristics, online games as a general softwareto be protected is defective. In this paper, starting with the case, copyright protection of onlinegames alone, corresponding research in order to help the healthy development of China’sonline game industry.This article is divided into five parts. The first part is the introduction on the case.Thissection introduces some basic information in this article of the case. The first is some of thebasic circumstances of the case. The case selection in this article is the case with the allegedinfringement of the copyright of online games. Second case the original defendant, the focusof controversy on the discussion and analysis.The second part is the analysis on the copyright of the game”San Guo Sha”. This sectionfirst briefly discusses the basics of online games. Network games, such as the definition,classification and operation principles. Then, in part through the analysis of Article III of theCopyright Law, that the”San Guo Sha” belongs to the type of work protected by theCopyright Law. Then, this part of the use of thinking and expression dichotomy principle andthe abstraction method are discussed in "Three killed" game copyright protection range.Finally, the originality of the game is discussed.The third part deals with the online game copyright infringement criteria. The part of thefirst departure from the selected the case, summed up the difficulty to determine the copyrightinfringement of online games--substantially similar to the judgment. Then, the sectiondescribed the foreign countries have infringed the copyright of the general approach--thethree-step infringement identified, and two-step infringement Recognition Act. Finally, thejudgment of online games’ substantially similar are discussed.The fourth part deals with the improvement of the online game copyright protectionsystem. This section first describes the perfect China’s online game copyright protectionlegislative proposals and recommendations of the argument. On the protection of copyright in the online game, you should not stick to ideological expression dichotomy of this principlefrom the legal system to give protection on the network game ideas to a certain extent. Then,the part elaborated improve China’s online game copyright protection in the judicialrecommendations. To determine whether two online games are substantially similar whenusing the two-step infringement identified, so as to fully protect the copyright of this newonline game works.The fifth part summarizes the full text. In this paper, the analysis of a typical case, somesimple insights on China’s online game copyright protection, the part is a summarized theseinsights and summary.
Keywords/Search Tags:Online Game, Copyright Protection, Thought and ExpressionDichotomy, Originality, Substantially Similar
PDF Full Text Request
Related items