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The Prototype Learning Conditions For The Prototype Inspired Effect

Posted on:2013-11-13Degree:MasterType:Thesis
Country:ChinaCandidate:H C LvFull Text:PDF
GTID:2255330371471511Subject:Development and educational psychology
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Creative thinking is the core of the creative, it is a high-level cognitive activity, it refers to such a thought process, that is, individuals have learned the knowledge or the basis of daily experience, through a variety angle of thinking and synthesis, resulting in a novel and unique, distinctive, and the social value of new product. A puzzling, and then suddenly some kind of opportunity or a inspiration to make a new idea, new heart like to the fore, making the problem can be solved at once, this process is the epiphany.Further research and thinking on creative thinking, Zhang Qinglin and other Chinese scholars put forward the theory of the epiphany of "prototype activation". The main content of the theory is that the extraction in the system when people need to be resolved, usually from their own acquired knowledge and experience to match the source of the problem with the current issues of knowledge, to help solve the current problem. Prototype mentioned here refers to the individual problem-solving, and promote its use creative ways to solve the problem that inspired the event, the individual already has a prototype knowledge extends the idea of the current need to address the problem, provide the relevant inspired way of thinking. The theory is that the insight of the process itself is a prototype inspired by the process, and speculated that individual to think and solve the process of insight problem, experienced a total of "prototype activation" and "problem solving" these two cognitive processing mechanism. In real life, the prototype inspired by the sudden appearance of a lot of creative thinking. The successful solution of a problem, or the characterization of a sudden conversion or re-construct, and "prototype" activation as well as inspiration from the "prototype" for the quality of information has very close ties. Test whether it can effectively solve creative problems, key, activate the appropriate prototype from existing knowledge and experience system, and obtain useful heuristic information from the prototype knowledge. Prototype inspired by the theory to reveal the profound nature of the creative thinking of the prototype inspired effects play a crucial role in the research on the creative thinking process. This theory has been some preliminary inspection of the experimental and is considered to have a high ecological validity, and is also seen as more in line with the real-life characteristics of creative thinking (Qiu Jiang,2007).Based on previous research on creative problem and to explore the prototype heuristic theory, how to learn the prototype can make more in-depth processing of information, or to form a more effective characterization of what kind of prototype learning conditions can make more effective prototype inspired effect in this article want to discuss the issue. This study is based on the prototype in creative problem solving heuristic theory, put forward in the learning stage of prototype materials to different learning conditions will affect the assumption of individual creative problem to solve. Adopt "a prototype study-an experimental paradigm of testing problems and a number of prototype learning-multiple testing problem"(Qiu Jiang,2010), this hypothesis test.This study is divided into two experiments to explore the impact of the prototype learning conditions for the problem-solving through the control of the prototype of learning duration, and context of the prototype learning materials. Experiments using the experimental paradigm, since the variable control to solve the problem immediately after the prototype learning and prototype learning one minute and then solve the problem, the success rate of the dependent variable for the problem-solving and problem-solving response. The experimental results with the prototype after prototype learning a minute completing an immediate solution to the problems of both the correct rate of no significant differences, also no significant differences in reaction time. Description of the prototype learning the length of time prototype inspired effect is not significant in the long learning time and has not led to more in-depth processing, or a better characterization of the prototype, making key inspired by the amount of information increases.Experiment2used the experimental paradigm of the "many" independent variables control for the experimental materials, whether the situation with a different number ("five","10ten") learning paradigm, the dependent variable is the prototype of the activation rate to explore the context of the prototype learning conditions for the prototype inspired by a two-stage prototype characterization of different ways and working memory, problem solving success rate, and problem solving response. Experimental results of prototype learning materials of situational main effects and prove the establishment of situational model of the prototype inspired effect has significantly with the; learning materials, the number of main effects are not significant with the support of a "prototype activation is one kind of automatic processing" the point of view (Caogui Kang,2004; Wu, Barbara, etc.,2008); a significant interaction, ie,"10pairs of ten" of the paradigm, there are situations than no scenarios for the prototype inspired effect of the impact of significant forward, and "5pairs of five," the paradigm, its impact was not significant.
Keywords/Search Tags:Creativity, Problem solving, Prototype Heuristic, Conditions forlearning
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