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Entity - Behavior Based Virtual DI-Guy Simulation And Application

Posted on:2015-01-18Degree:MasterType:Thesis
Country:ChinaCandidate:R J TangFull Text:PDF
GTID:2266330425487463Subject:Control Engineering
Abstract/Summary:PDF Full Text Request
Government has to spend the big investment on the training location, the equip-ment and the training device, but the investment results are not good for the soldiers are not familiar to the regular in actual military training. In order to overcome the limit and analyze the result effectively, it’s necessary to use the Virtual Reality Simulation to maneuver the training. The DI-Guy simulation software receives people’s attention for its perfect behavior modeling system. This article will elaborate its frame and correlation technique, so the analysis is applied.The prime tasks in this paper include as follows:1) Analyze and introduce the DI-Guy frame and the technique module correlated.2) Research the behavior of virtual entity followed the DI-Guy technology, mainly including the technique of behavior member, action path, direction and decision logic system. Introduce the structure and establishment of the DI-Guy entity, describe the way to detect and avoid the collision between entities emphatically, and study the content and the achieving way of the DI-Guy Scenario deeply.3) Launch the research based on the action or decision of character. Build Action Bead and Decision Bead for DI-Guy characters with the DI-Guy modeling combined with what they meet.The research is mainly based on the DI-Guy technique and the main research point lies in the DI-Guy modeling and the analysis of behavior. The result will reflect the Virtual Reality Simulation meaningfully.
Keywords/Search Tags:DI-Guy, Virtual Reality, simulation, behavior, training
PDF Full Text Request
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