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Impact Of Role-playing Computer Games On Teleplay Creation

Posted on:2015-09-09Degree:MasterType:Thesis
Country:ChinaCandidate:L WangFull Text:PDF
GTID:2285330467460651Subject:Radio and Television Arts
Abstract/Summary:PDF Full Text Request
In recent years, with the changes of communication way that brought by network media, people entering the Web2.0era-with hypertext and interactivity as the main feature. Under the leadership of Grand cultural consumption, the development of visual culture became popular feature of the times, according to the computer game adaptation of the film and television works occupy a space in the huge TV industrial. Globalization highly developed today, the game industry and film industry in the world within the scope of cooperation, European countries and Japan at the forefront, until2004the first role-playing computer game adaptation of the TV series "Legend of Sword and Fairy" appeared in the Chinese screen.Due to computer games and television are both heterogeneous texts that has common characteristics, such drama when adaptation is affected by computer games. Television producer committed to innovation and creative way, the "game" and "dramatic" are combined effectively. Narrative means of modern computer games and to carry forward the traditional culture, provided material for TV series in aspect of narrative form and text creation; spectacle performance scenes for television audio-visual plastic expanding space; exaggerated expression of aesthetic tendency of the game player and television audience limit TV drama, the law meet the aesthetic needs of creative drama and general audiences. For the creation of computer games on the impact of television, as well as future development should pay attention to the problem, this paper will present the proposal rationality.
Keywords/Search Tags:Role-playing computer game, adaption of the TV series, heterogeneous texts, creation influence
PDF Full Text Request
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