| The principal object of this paper is to investigate the illusionary3D animation background design methodology, theoretically and practically analyzing the3D animation scene design in illusionary perspective.The background animation design is not only2D bitmap graphics, but also encompasses time dimension, camera language and spatial to actualize the3D scene design. Base on the function of scenes to animation itself, as well as to a designer, the paper demonstrated the contents and constitution of3D background design. The study indicated that animation scene has the functions as leading plot, describing spatial, building ambience; depicting intrinsic of roles and presenting animation styles. Moreover,3D background design also includes two sides:internal and external, including all the objects, decorations, symbols and structures besides figures or roles. From an animation designer’s stand point,3D scene design is a decorative basic on a specific style on space layout structure, object size, color tone, ambience and shooting.In general, the illusionary3D animation scene design has following five emphases: integrates subjective "feeling" and objective "meaning" to describe the core creation in space layout; utilizes illusionary remodel, irregularly exaggerates the architectural objects from real life; applies aesthetic and exaggeration, adds supernatural features on plant design; gains the space dimension by utilize the color pieces on the scene, or by using extreme cold or warm color tone; maintains the consistency of stage properties with architectural style, magnifies the structure and enhances the artistic effects. |