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The Study Of Emotion Experience To Game Design

Posted on:2015-09-24Degree:MasterType:Thesis
Country:ChinaCandidate:Z HuaFull Text:PDF
GTID:2298330467466961Subject:Art of Design
Abstract/Summary:PDF Full Text Request
With today’s rapid economic development, people’s life has been limited to thepursuit of the material conditions, but a higher level of spiritual pursuit, thus emotionaldesign comes in, the design’s idea has been mentioned in many fields.So the research ofemotional design along with the high development of Internet in recent years is morepopular research field, therefore, these two trends clarify that it is necessary to mix thestudy of the emotional design into the game interface.In this paper,writer takesadvantage of the user experience, regards the emotional design as the guide, Domesticresearch focused on the basic emotional design, and few people studies emotionalexperience. In this paper, take the idea of gamers emotional experience as a guide toemotional design concept, starting from the definition and classification of emotion tostudy the production of emotion,and combine with the Maslow hierarchy theory toexplore the relationship between the needs of people and emotional game designexperience. Always adhere to the " player-centric " concept, at the foundation ofunderstanding the basic needs of the players,then from Behavioral Psychology, ColorPsychology, Music Psychology, Social Psychology, General Psychology and otheraspects of the game to bring players on emotional experience conducted in-depthresearch, in the end,come up with three emotional experience, a sense of immersion,sensitivity and satisfaction,sensitivity includes a sensible sense of frustration, a senseof curiosity, pleasure, sense of terror.And from psychology, physiology, philosophy,Istudy the reason of production that how the a sense of immersion, sensitivity andsatisfaction come from,and finally explore the emotional experience of different groupsof games from the perspective of personality psychology. And to apply this concept tothe game design, to meet the players for the base game features and use on demand,but also to meet the needs of the players’emotion.
Keywords/Search Tags:Emotion, Needs, Emotional experience, Psychology
PDF Full Text Request
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