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Research On The Virtualization Function Of Children's Educational Toys And Its Design And Development

Posted on:2018-08-21Degree:MasterType:Thesis
Country:ChinaCandidate:Q K ShiFull Text:PDF
GTID:2321330518991695Subject:Master of Arts
Abstract/Summary:PDF Full Text Request
From 1997 the Chinese Internet officially entered the commercial era, to 2002 during this period, on behalf of the Chinese Internet giant Sina, Sohu, Netease and other portals marked China entered the Internet portal era Web 1.0 era. With the Sina microblogging, all network UGC (user-generated content) products,China's Internet has entered the search /social times that Web2.0 era, to achieve the two-way interaction between people. Today, the great Internet era that Web3.0 era, not only to achieve the interaction between people,including human-computer interaction and interaction of multiple terminals, with the rise of smart phones, mobile Internet into the new Of the era, but also marks the real thing of the era quietly. Internet era just Downloading era, to now has become the era of Uploading and Downloading, Internet 3.0 era must be based on large data, Internet of Things and cloud computing intelligent life, the arrival of this era of people's lives become more Convenient,around the request of resources and more abundant. Time interaction, the moment of networking, each take the necessary, experience is king "under the guidance of the Internet core thinking of the new era of commercial civilization.With the growing impact of the Internet, children's education in this ancient industry has been under constant impact, parents are more eager to make the atmosphere in a relaxed entertainment to learn useful knowledge of children, rather than the traditional rigid teaching.The paper focuses on the design ideas of children's educational virtualization products,including the core functions, interface interaction and visual style, under the guidance ofInternet thinking. Follow the "customer first" the core principle, in the children's demand for products to find entry point. Then, finishing the core function points and design the product function and user interface.Finally, in the early thinking under the mattress, from the competitive products to explore the selling point in these selling points, we sort. out the core of children's virtual product features and to be their own innovation and improvement. As a product designer we have to stand in the child's point of view to imagine the story of children, from the story we will find the needs of children. Today, the theme of children's puzzle, there are many mobile virtual products, how to make their products in the field of children's puzzle accounted for a certain market, which requires us to constantly analyze the products on the market today and its function, complement each other , In order to achieve the most popular children's products as the ultimate goal.
Keywords/Search Tags:internet thinking, children's needs, user interface, puzzle games virtualization
PDF Full Text Request
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