| In the badminton competition,the offensive and defensive technology is the athletes through the use of technology and tactics,in the offensive or defensive display a kind of ability.Athletes in each round the use of technology whether offensive or defensive technology,will be relatively should score or loss of marks.In competition,the athlete finally advances technology is based on the active scoring from one side or the other end of the error,finally advances in badminton match each round technical research analysis,summed up the characteristic of athletes at the end of the technology changes,to master the technique features of athletes,try to explore the rule.In this paper,using the method of literature study,video observation,mathematical statistics method for the 2016 world badminton federation’s top five outstanding badminton singles players per turn finally carried out a statistical analysis on the characteristics of technology change to come to the conclusion.Pick the ball,rolling and catching the three technologies on the processing of the front ball is still dominant.Lin than other four athletes are good at using the front ball.Pick up the ball and rub technology points rate is high,choose the highest ball turnovers was jorgensen;Rub with error of the highest composed ansel dragon;Five athletes jump ball score relatively obvious effect,19 were higher than 0-2,including dragon points won the highest;Push the ball better effect is not obvious;The relatively small number using the frequency of the hook the ball.Backstop technology dominance of midfield,remaining technology from high to low arrangement for smoking,pick and blocking in tum.Backstop the number of occurrences of more than two times the other three technologies of all,including lee used most frequently.Midfield four technologies are points rate is greater than the first,the dragon runs the highest rate.Four other players turnovers are at about 90%,so the athletes in the final offensive scoring midfielder is not ideal.Utilization rate in first kill the ball,score effect is also one of the most obvious technology at the same time,the technology serves well above 0-2.Ansel’s most used,serves the supreme is Lin.Followed by the use of the drop,to mobilize each other,looking for openings,transfer the score.Backcourt high technology is one of the common techniques in the game,the score is that athletes scored judgment so that each other directly,is points out due to loss of marks.Low passive,passive smoking is passive technology,are the players in the case of forced to use technology,thus high turnovers.Athletes are very focus is on the front and the back,midfielder relatively than the second.In the twenty games,the false positives more than 19,pressured by the main reason is that the other party,causing error.Second is its own badminton athletes wanting technology,with quality is not high technology,caused to the other party.Five athletes finally advances diagonals are more than the straight line technology,which Lin is most obvious.Slash technology is the foundation of the badminton technology,players can use technology to win,but can be by each other and bring down the opponent physically and win. |