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Resesrch On Display And Controling Technology In The Vitrual Visual Scene Based On Vega

Posted on:2017-06-18Degree:MasterType:Thesis
Country:ChinaCandidate:H XuFull Text:PDF
GTID:2348330503493262Subject:Information and Communication Engineering
Abstract/Summary:PDF Full Text Request
In the complex virtual simulation, it needs to call multiple and huge data sources, but the implementation and supporting platform of multiple data sources are different. So how to implement the user interface to control the simulation scene, as well as the interaction call between the data of background, that’s a technical problem needed to be solved in the fusion between the complex visual effects and the simulation scene. This paper is based on the analysis of the current mainstream virtual visual simulation platform firstly, giving the further research on the technology of building model for the virtual visual, controlling and displaying the scene.Second, in the VC 6.0 development platform, using the MFC calling Vega API to control the virtual visual, the target is controlling the viewpoint and the target. And research on the interaction call technology between the OpenGL and Vega, giving the method of interaction call.Finally, using the simulation software and technology doing the experiment of visual control and display. Experiment results show that the 3D model and the simulation data source can be displayed in the visual window accurately. And the OpenGL effects can be embedded in the visual scene. The experiment achieves the interaction call in the different platform, having the friendly man-machine interaction. It can be used in the high performance digital simulation platform, especially the complex battlefield environment.It has guiding significance.
Keywords/Search Tags:Scene control and operation, Interaction call, Multi-channel display, Image generation, Vega
PDF Full Text Request
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