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Design And Implementation Of Mobile Phone Network Game Server System

Posted on:2017-11-11Degree:MasterType:Thesis
Country:ChinaCandidate:Z Y HuangFull Text:PDF
GTID:2348330503969551Subject:Software engineering
Abstract/Summary:PDF Full Text Request
Mobile Internet is the mainstream of the current Internet world, mobile entertainment products also follow popular, including games accounted for entertainment products, most of the game is to good operation of the ser ver system is the key, with coverage of the depth of the mobile Internet in recent years, the endless variety of games, view the law of survival, it is easy to find the very short life cycle of the game. Therefore, rapid development, fast down generation has become an important task for this product.This paper analysis the status of domestic and foreign mobile phone network game server system, proposed based on the underlying universal logic design, background management system using the unified interfac e configuration, Party Games only need to provide the corresponding interface receives can achieve a background control multiple sets of game logic, interface the use standard data interface. Game control has the game itself to provide docking logic proces sing, the game load balance using software balanced mode, the latter can be based on the use of business development and hardware balance model. Load equalizer using NGINX processing to facilitate the extension of the subsequent logical server.In this paper, the mobile phone network game server system needs analysis and design. System uses PHP language system application development, using MSGPACK on data of binary coding, using MySQL storage player data and use redis as player data cache to achieve data fast read and write operations. In this paper, the design and implementation of the system are also described in detail.After the development of mobile phone network game server system, the function test, integration test and performance test of the sys tem are carried out. The system has realized the unified management of the game and the unified processing of the architecture. The system separates the user login platform and the game logic platform area, which is more convenient for the expansion and maintenance of the late game, makes the separation of the business, and alerts the operator when the game server reaches the specified value. After receiving the alarm operators, to quickly add a new server, to deal with the risk.
Keywords/Search Tags:hand travel server, high concurrent server, general game management, mobile game server architecture
PDF Full Text Request
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