| With the development of lifelong learning ideas,as well as the development of the times and the progress of society,the concept of informal learning,represented by museum learning,is paid more and more attention by learners and researchers.Since the implementation of the policy that the public museums are open to the public free of charge in China since 2008,the number of people visiting museums has been rising year by year,and the researches on museums have been increasing year by year.Museum learning belongs to one of many informal learning forms.The museum,with its vast resources and potential education and learning functions,is attracting more and more researchers.However,from the present studies it seems,the research on museum learning started late in China,and the researches in museum learning activities design are also few,no matter in the theoretical discussion,or in the practical application,it has not formed a certain scale and system.The existed researches on the design of museum learning activities in China most of them are based on the study of the physical museums,and the studies on the design of digital museum learning activities are few.Therefore,through the literature analysis,questionnaire and interview research,as well as design-based research,on the basis of analyzing the related literature of museum learning,this study studied the design of learning activities of digital museums at home and abroad,designed the inquiry learning activities of "Mars Rescue" and "The People I Admire in Zhejiang" according to the characteristics of Zhejiang Education Museum,and carried out the corresponding practical activity.This paper consists of the following parts:The first part:Introduction.This part elaborates the significance of the research of this paper,and analyzes the research background,the main concept,the research present situation,the research method and the research thought.The second part:Relevant theories.This part describes the relevant theories used in the paper.The third part:Inquiry learning in digital museum.This part compares and analyzes the learning activities in some digital museums at home and abroad,and gives the design points and design principles of WebQuest learning activities.Finally,it expounds the general situation of the design of inquiry activities in Zhejiang Education Museum.The fourth part:The analysis of the inquiry learning cases "Mars rescue","I admire the Zhejiang people" in Zhejiang Education Museum.Based on the WebQuest research model,this paper designs the corresponding inquiry learning activities according to the design principles of WebQuest on the basis of analyzing the learning style and learning situation of the learners in combination with the digital resources of Zhejiang Education Museum.One of the first case,has been carried out in Hangzhou Yangtze River Experimental Primary School.The fifth part:Summary and Prospect.This part summarizes the research of the whole paper,points out the shortcomings of this paper and gives the expectation of follow-up research. |