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Game As Discourse:Critical Discourse Analysis Of IG Winning Report

Posted on:2020-01-11Degree:MasterType:Thesis
Country:ChinaCandidate:C ZhangFull Text:PDF
GTID:2417330572479985Subject:Journalism
Abstract/Summary:PDF Full Text Request
Online games have always been a controversial topic.On the one hand,some people regard it as"the flood beast"and"electronic heroin".On the other hand,the online game industry has great economic value.The e-sports born out of online games represent the country.A series of brilliant achievements have been made in the world.Among them,the League of Legends IG's championship became a hot topic at the end of 2018.The paper selected 183 articles about IG's championship report.After coding,the discourse analysis method,content analysis method and quantitative analysis method were used to analyze related articles,and the media coverage was more complete.Through the critical discourse analysis of IG's winning report,the paper analyzes the discourse diagram of the media from three aspects:text discourse,discourse practice and social and cultural practice.It is found that the media first emphasizes the theme attribute of"winning the championship",and then revolves around"the title"· The theme of"winning the championship",the intense discussion of "e-sports","e-sports industry","hazardous health"and other issues,reflected in the cooperation and game of multi-party powers such as national policies,game manufacturers and game players,the essence The above is the transformation of the state,society and public ideology,and it is this transformation of ideology that has contributed to the current booming of China's e-sports and its industry.The article jumped out of the IG to win the report,from the perspective of community discussion portrayed the real e-sports picture,and considered three problems in the current development of e-sports:in China.First,there is a cultural divide between youth culture and adult culture.The gap between the two needs to recognize deep social structural changes and cultural transformation.Secondly,in the face of the booming development of e-sports,“lack of understanding”has become an obstacle,and the complex and professional operation of e-sports is difficult to achieve coverage of the middle-aged age group.Finally,the addiction controversy will always be accompanied by the development of e-sports,but this controversy is not meaningless,but a remedial discussion.E-sports will be gained in the discussion of public opinion and the market of capital blessing.More and more exposure.
Keywords/Search Tags:Online games, E-sports, Critical discourse, Media reports, LOL
PDF Full Text Request
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