In the "Internet +" era,improving students' skills in the 21 st century and cultivating innovative talents required by the era are not only the needs of implementing quality education,but also the needs of social development.In recent years,a series of innovative education programs have been launched around the world,aiming to accelerate the realization of the "Creator's Country" and comprehensively improve students' innovative ability,problem solving ability,and hands-on design ability.In this context,information technology courses,which are typically characterized by practicality and operability,bear the main responsibility.However,how to give full play to the advantages of information technology courses and promote the development of students' practical and practical abilities remains a problem that Chinese scholars have been paying attention to.Through reading the existing literature and observing the information technology classrooms in elementary and middle schools,we found that there are still some problems in the information technology classrooms in junior high schools.Teachers simply teach knowledge and perform demonstrations,Students have low interest in learning and it is difficult to develop creativity.At the same time,it is also found that in recent years,more and more scholars have begun to use design-based learning in the classroom to promote the development of students' creativity,and design-based learning has begun to appear in classroom teaching in various disciplines.Based on this,the author analyzes the connotation and current status of design-based learning and junior high school information technology courses.Based on the reverse thinking learning process model and the design-based scientific inquiry cycle model,a "design-based learning activity process 1.0" aimed at promoting student development is constructed.Subsequently,a teaching practice study was carried out in a middle school in Chongqing,and problems in the "design-based learning activity process 1.0" were found and improved to build a "design-based learning activity process 2.0" that is more in line with junior high school information technology courses.And analyze the teaching effect through test papers,classroom observations,student satisfaction questionnaires and teacher reflection.Research shows that design-based learning has significant advantages in improving student achievement,learning interest,and promoting student creativity. |