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Design And Implementation Of An Action Card Games Client

Posted on:2018-01-19Degree:MasterType:Thesis
Country:ChinaCandidate:J WangFull Text:PDF
GTID:2428330569985046Subject:Software engineering
Abstract/Summary:PDF Full Text Request
In the 21 st century,where the rapid development of science and technology,the emergence of various technologies is dazzling,and many technologies have been integrated into all aspects of our lives.One of the most practical technology than the Android and iPhone as the representative of the popularity of smart phones,mobile phone applications have long been not a simple call,send text messages and songs so simple,more and more mobile phones play entertainment tools Character.With the mobile phone mobile platform express growth,mobile mobile applications APP development needs have become explosive growth,a variety of APP constantly appear,greatly rich and convenient people's daily life needs.In these mobile APP,the game application development is undoubtedly one of the best.More of the popularity of3 G and 4G networks,the future of the mobile gaming market is bound to be growing,the phone has occupied people a variety of debris time.Which we are not difficult to draw,China's mobile gaming market has a very great potential! It is expected that with the further increase in the number of mobile phone users and mobile phone performance to further improve the mobile phone game users to further expand the scale.Can be expected,who can quickly develop products,who is likely to quickly capture the market,come out on top,and the author had the honor to participate in a very representative hand tour project,the market is a lot of its imitation imitation,so summary It is meaningful to summarize a successful and typical mobile gaming client architecture.And the development of mobile games itself is a complex thing,which involves GPU rendering,AI artificial intelligence,physical engine and computer network and other aspects of knowledge,we can also apply these technologies to other software or related research.This paper firstly analyzes the demand analysis of the game client,including the functional requirements and nonfunctional requirements,and then gives the analysis and design of the client architecture,including scene management,resource management,event system,network module,combat system and platform.Into the module.Finally,the implementation of the client architecture module,including the design class diagram and function description.
Keywords/Search Tags:Mobile game development, Client architecture, Combat engine
PDF Full Text Request
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