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A Study On The Gamification Narration Of The Food Program Chinese Restaurant

Posted on:2020-08-20Degree:MasterType:Thesis
Country:ChinaCandidate:C L HouFull Text:PDF
GTID:2428330575965982Subject:Theater, film and television
Abstract/Summary:PDF Full Text Request
Food culture,as a regional feature and Chinese traditional culture,has become famous overseas.Chinese Restaurant,as a food variety show,takes the promotion of Chinese food culture as the theme,highlights the pride of Chinese food,and aims to promote the international communication of Chinese traditional culture.Chinese Restaurant takes restaurant business games as its narrative mode.The game behaviors of players constitute the narrative text structure of the program,and narrative discourse and narrative text communication are used to enrich the wonderful degree of narration.Compared with the single narrative mode of traditional food programs,Chinese Restaurant can attract more attention from the audience.The gamification experience gained by players and viewers through participation and watching food programs is almost never seen in traditional food programs.Food programs with game as the narrative mode pay more attention to participation and interactivity,which is of reference significance for promoting the reform of food festival programs.In this paper,the integrated use of text analysis,interview,case analysis,comparative analysis of food programs using games to learn and narrative theories Chinese Restaurant narrative mode,teasing out the highlights of narration game framework and centered on the viewer,the player's gaming narrative pattern,think this mode breaks through the traditional food one-way text transmission pattern.This paper is divided into five chapters to discuss the gamification narration of Chinese Restaurant.The first chapter starts with the theories of gamiology and narratology respectively,explores the performance of narrative of games in the program,and analyzes its gamification narrative mode based on the specific program content of Chinese Restaurant.The second chapter on the basis of check to analysis structure division,from the plot,characters and scenes combined with the characteristics of game analysis shows the story of the set,the player read after the "text" of the game idealized scenario for role play game,play with others through the game behavior and the interaction,the resulting "text" for the viewer to read;The third chapter discusses the effect of narrative discourse on the integrity and excellence of program narrative text with narrative time and perspective as representatives.Chapter four discusses two ways of narrative text communication: in-text communication and out-of-text communication.The fifth chapter focuses on analyzing the gamification narrative experience of the program,narrating the game effect of "identification and immersion" of players and viewers with "participation" as the center,and summarizing the three types of "interaction and social interaction" of players.
Keywords/Search Tags:Food programs, Chinese Restaurant Program, Gamification, Narratology
PDF Full Text Request
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