| The goal of this study is to address how to immerse users in an as natural and natural manner as possible,creating a immersive context and building a system-wide user experience that leads to deep user engagement:whether the user is accurate and,as far as possible,Efficient access to and understanding of the entire system of information-level architecture,and successfully arrived at the required level of function;and in the specific use of customized features of the various modules,the system provides users with fluency experience,the user in order to participate in the design,How the user experience when creating the form of creation,how interactive the efficiency is,and how satisfied the whole is.The study of the carrier is a user-depth parameterized participation in the generation system,the system allows users without relevant knowledge in the context of the premise by adjusting the parameters under a given dimension,to generate a very high probability of the shape of the creature.The research on this topic solves the problem of how to enhance the user experience of the whole system in the generation system with the deep participation of the users,study the overall information architecture of the interactive system,the fluency and immersion of the system,and the efficiency and The results show that the general rules for interactive design in the user-generated system can be used to guide the design of the same kind of generative system for non-professionals and users with relatively weak knowledge background. |