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Application Research Of Kinect Somatosensory Interaction Technology In Digital Science Exhibitions

Posted on:2020-11-17Degree:MasterType:Thesis
Country:ChinaCandidate:C YinFull Text:PDF
GTID:2432330596473369Subject:Industrial design engineering
Abstract/Summary:PDF Full Text Request
With the vigorous development of informal learning and quality education,the demand for popular science learning will gradually increase,and its interactive form needs to be updated.In the contemporary era when digital technology and computer technology are gradually maturing,the interactive digital exhibition of body feeling,as a new form of popular science,has come into the public's vision,breaking the mediocre status quo of the traditional interactive mode of popular science exhibition of digital celebration.Kinect somatosensory interaction as a mature interactive technology applied to digital science exhibits can reduce the interactive learning pressure of users,make users produce more profound multi-sensory memory,and greatly enhance the pleasure,immersion and learning efficiency of digital science exhibits experience.In view of the fact that digital popular science exhibits are becoming more homogeneous in content and interaction,and people are paying more and more attention to emotional experience,this paper explores the introduction of a new way of somatosensory interaction into digital popular science exhibits.The design and application methods of somatosensory interaction are different from those of traditional image interface.For example,directly applying the interactive design method of image interface to somatosensory interaction will greatly affect its advantages and user experience.Therefore,this paper guides the design and application of Kinect somatosensory interaction technology in digital popular science exhibits from the perspective of flow of mind,in order to seek a breakthrough.Firstly,this paper reviews the development of somatosensory interaction,Kinect and digital popular science exhibits.Then,the structure of digital popular science exhibits and the application of Kinect somatosensory interaction technology are studied,and the key technologies involved are sorted out.Secondly,the demand of users is analyzed from the flow theory,and the methods of applying Kinect to digital popular science exhibits are summarized from the two directions of user and somatosensory interaction characteristics.From these two directions,the framework and method of realizing Kinect somatosensory interaction technology in digital popular science exhibits are put forward by combining the controllable variables of cardiac fluid experiential characteristics.Finally,theapplication of Kinect somatosensory interaction technology in digital popular science exhibits is carried out with the example of "seed's life" in technical research,and its feasibility and rationality are verified,and the design evaluation survey is carried out.The results show that the reasonable application of Kinect somatosensory interaction technology in digital popular science exhibits can bring higher learning efficiency and good universality.
Keywords/Search Tags:somatosensory interaction, Kinect, digital popular science exhibits, flow theory, life of seeds
PDF Full Text Request
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