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Exploration And Application Of Panoramic Animation Based On Unity's Explicit And Implicit Technology

Posted on:2019-03-13Degree:MasterType:Thesis
Country:ChinaCandidate:Y ZhouFull Text:PDF
GTID:2435330548964875Subject:Theater, film and television
Abstract/Summary:PDF Full Text Request
The application of virtual reality(VR)is no longer a very difficult and sophisticated project in modern society.The use rate and popularity of VR equipment have been greatly improved in people's daily life.From 2017,the sales number of VR equipment has shown a geometric multiplier increase compared with two or three years ago,to VR When interested technicians want to develop small VR projects,they only need high 3D software production,high aesthetic ability,and script development ability to do simple VR project development and design and production.Nowadays,VR technology has been applied to every field of life,but the development of VR animation and VR game is still weak in China.VR animation and VR games are more focused on immersion and interaction than traditional hand travel or online games.The interactive technology in traditional VR games is more of the use of handle control to perform project experience.In the traditional interactive way,innovation is made to allow the interaction of the traditional dominant handle interaction and the invisible line of sight to trigger interaction.A new combination,changing the existing interactive mode,making the experiencer get better virtual reality experience and feeling,is the focus of research and experiment in the new VR interactive mode.This paper combines two interactive modes in the VR project,and makes use of Unity,Cinema 4D,Photoshop and other general-purpose development soft.Interactive mode innovation is carried out.At the same time,according to this new interactive way of the experience and renovation of the future panoramic interactive animation and VR game,the characteristics of the panoramic interactive animation narrative are put forward,the identity of the traditional spectator and the new participant is updated,and the traditional animation narrative way or the game plot is made.The mode of narration is combined with the interaction of the combination of explicit and implicit.The potential of the new interactive mode of changing traditional narration will be immense.This interactive mode can change the single traditional interactive mode of VR to a certain extent,which will impact on the traditional interaction and make a new type of interaction.Under the guidance of each other,we can establish a more perfect narrative method suitable for VR animation and VR games.This paper generalizes the difficult and difficult problems in the graduation design,and the design and plan of each link in this graduation design.In the process of making the design,we compare the similarities and differences between the narrative of film and television and the panoramic interactive animation,the design style,the making of the scene model,the drawing of the map,and the two kinds of drawings.The production of interactive mode and the development direction of the combination of VR interaction and narrative in the future are bold imagination and reflection,and the identity of the experiencer is changed in the contrast of tradition and innovation,which provides a new way of thinking and opportunity for the future direction of the development of VR interactive animation.
Keywords/Search Tags:Panoramic interactive animation, Unity, Virtual reality
PDF Full Text Request
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