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The Temporal And Spatial Context Of Badminton Men's Singles Player Kento Momota's Smashing Ball

Posted on:2020-02-21Degree:MasterType:Thesis
Country:ChinaCandidate:H P TongFull Text:PDF
GTID:2437330572982782Subject:Physical Education and Training
Abstract/Summary:PDF Full Text Request
Smash is the most direct scoring technology in badminton,but also the most ornamental technology,and to undertake the implementation of badminton skills and tactics.Japanese badminton men's singles player Kento Momota(left hand grip)came back to the top of the badminton world for a year.Based on the statistical system of three-dimensional technique and tactics,the spatial characteristics and temporal characteristics of the single technique of Smash were analyzed.From the technical characteristics of the transition to the tactical characteristics of the game to Smash from multiple angles to analyze,,the formation of the space-time context of Smash.The purpose of this paper is to explore the application characteristics of the single technique and the relationship between the application and techniques and tactics by comparative analysis.1.Kento Momota's control of the forehand area of YuQi Shi,TianCheng Zhou,Viktor Axelsen and Chen Long's backcourt area accounted for 64.3%,55.0%,63.4% and 65.0% respectively,while the overhead area was only 35.7%,45.0%,36.6% and 35.0%.The other four players did not differ much in the amount of forehand and overhead control over the backfield.This phenomenon indicates that the presence of the other four athletes is obviously 'directional',which is manifested in the control of the backfield forehand area.However,the directivity of the backfield control was not obvious.2.In the distribution of players' Smash in the field,the kill balls of Kento Momota are mostly concentrated in the middle and back field.The distribution of Smash of the four players is also dominated by the middle and back court,but the distribution of Smash in the back court near the bottom line is obviously more than that of Kento Momota.From this feature: Kento Momota in the choice of Smash is more reasonable,better than the other four players.3.Kento Momota fighting in the space of the ball line and falling point,Kento Momota straight falling point is more pointed,the opponent's mobilization.In the Kento Momota line to Smash score situation,Kento Momota's forehand area assault ability is strong.Four players Smash to win the fall point,Kento Momota's backhand near the sideline area more points,relatively weak defense.4.In the following passage,the technical combination of the Smash created by Kento Momota against different players is mainly based on 'rub and put-pick-kill ball'.Secondly,against different players,the secondary technical combination shows different: against YuQi Shi and TianCheng,the secondary technical combination of creating Smash is' pick ball-high ball-kill ball ';But in the match against Viktor Axelsen and Chen long,the secondary to create the technical combination of Smash for 'before-pick-kill the ball'.
Keywords/Search Tags:smash, direct score, technique and tactics, temporal and spatial context
PDF Full Text Request
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