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A comparison of grid-based techniques for Navier-Stokes fluid simulation in computer graphics

Posted on:2009-09-07Degree:M.SType:Thesis
University:University of California, San DiegoCandidate:Chrisman, CameronFull Text:PDF
GTID:2440390002995663Subject:Computer Science
Abstract/Summary:PDF Full Text Request
Fluid simulation is becoming increasingly common in the film industry and in computer games, however, understanding and implementing a numerical solution to the Navier-Stokes equation can be a daunting task. In this thesis we present an introduction to fluid simulation in computer graphics with a full derivation of the compressible and incompressible Navier-Stokes equation from Newton's Second Law, explaining concepts such as pressure and viscosity as they are derived. We also present a survey and comparison of four different methods for solving the advection equation: a simple 1st order differencing method, a 4 th order QUICK scheme, the popular semi-lagrangian method, and the PIC & FLIP particle based methods. We present these advection scheme comparisons in a series simplified 1D channel plots, and a set of 2D fluid animations. Based on these results, we classify algorithms as stable or unstable, and discuss methods to prevent divergence in unstable solvers.
Keywords/Search Tags:Fluid, Simulation, Computer, Navier-stokes
PDF Full Text Request
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