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Real-time water simulation and rendering using features of the latest OpenGL-capable graphics hardware
Posted on:
2008-03-31
Degree:
M.S
Type:
Thesis
University:
Iowa State University
Candidate:
Kopecky, Kenneth Edward, II
Full Text:
PDF
GTID:
2448390005951300
Subject:
Computer Science
Abstract/Summary:
PDF Full Text Request
This thesis discusses methods of easily rendering and simulating water, as well as simulating its effect on, and the effects on it from, physical objects.
Keywords/Search Tags:
Rendering
,
Simulating
PDF Full Text Request
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