| Volume rendering is a computationally intensive DSP application where three-dimensional volumetric data is directly converted and displayed as a two-dimensional image. In order for scientists and engineers to effectively use volume rendering and visualization as a tool, interactive full-frame visualization is essential. Therefore, the target of the volume rendering is building an interactive real-time system while providing an accurate image. The current thesis describes a Volume Rendering System using the Shear-Warp Factorization algorithm (SWF).; Shear-warp factorization algorithm has been chosen because in comparison to other direct volume rendering algorithms it is the fastest. The SWF algorithm implemented in hardware allows real-time rendering due to the time slicing approach, which provides fast access to the components, and the system re-configurability.; The problem of rendering speed was solved on four hierarchical levels: the system level, component level, circuit level and logic level. The power consumption optimization was applied to the circuit and logic level. Fast and low power logic based on Non-Full Swing Complementary Pass Transistors Logic was designed and tested. |