| The rapid development of the information age has brought great changes to the society.The network has gradually become an important tool for people’s study,work and life.The form of people’s activities is transferred from offline to online,from physical space to virtual space,which gives birth to a new entertainment phenomenon in the context of the network era.Generation Z cannot live without the Internet.They are the main consumer group in the Internet age.This generation has been exposed to the Internet,smart phones,tablet computers and other scientific and technological products since birth.Their interests and consumption characteristics affect the design direction of commercial space amusement facilities in the future.The research on the design of commercial space amusement facilities for generation Z users is conducive to deepening the understanding of the new entertainment methods of generation Z,It can also be used to improve their lifestyle and attitude towards life and promote the offline communication and harmonious development of generation Z users.Through practical research,referring to excellent facility design at home and abroad and reading a large number of documents,this paper forms the preliminary positioning and design idea of commercial space amusement facilities for generation Z users.Taking generation Z users as the research object,this paper studies the preferences,characteristics and consumption concepts of generation Z users,looks for the design elements of amusement facilities from the cyberspace,the habitual residence of generation Z users,and discusses the expression mode of amusement facilities for generation Z users.The paper is roughly launched from four levels: the first level is the discussion on the definition,formation and development of generation Z and the aesthetic needs of generation Z users,that is,the first chapter.The second level is the research part combined with the design content,including the analysis of relevant games and the research of excellent works at home and abroad,that is,the second chapter.The third level is the site investigation and crowd investigation of amusement facilities,that is,the third chapter.The fourth level is about the design conception of Z generation users’ amusement facilities,the exploration of facility operation mode and the space and trend of facility development,that is,the fourth chapter. |